BREAKDOWNS
1 week personal project using food photography as inspiration for a full CG still life.
Responsible for modeling, texturing, shading, lighting, rendering, and compositing. Created using Maya, XGen, Photoshop, Substance Painter, Mari, and NukeX. Rendered with Arnold.
Collaborative student film, “Pit Stop” where I was the Visual Effects Supervisor. My duties involved integrating a CG die into stop-motion footage.
Responsible for modeling, texturing, shading, lighting, animation, rendering, and compositing. Created using Maya, Photoshop, Substance Painter, and NukeX. Rendered with Arnold.
2 week collaborative project under the supervision of artists from The Mill NY. This project is an exploration of a CG asset integrated into a live action plate.
Responsible for photography, lighting, shading, and compositing. Created using Maya, Houdini, Photoshop, and NukeX. Rendered with Arnold.
Animation and simulation courtesy of Will von Jess.
2 week project studying organic materials and meshing them in CG to create a photorealistic piece.
Responsible for lighting, shading, scene assembly, compositing. Created with Maya, Mari, Substance Painter, Substance Designer, Photoshop, and NukeX. Rendered with Arnold.
Ground textures courtesy of Substance Share. Models courtesy of Turbosquid and CG Trader.
Collaborative student film, “Pit Stop” where I was the Visual Effects Supervisor. My duties involved integrating a CG die into stop-motion footage.
Responsible for modeling, texturing, shading, lighting, animation, rendering, and compositing. Created using Maya, Photoshop, Substance Painter, and NukeX. Rendered with Arnold.